How to Upload Games to Apple and Android Store
Software Requirements
- OS Ten 10.9 – 10.11
- Xcode 7
Note: BETA versions of Xcode cannot be used for App Store uploads
The Build
This is quite straight forward every bit long equally you have included all details correctly in the game while using Buildbox – ie before export. You need to grab the certificate to employ the distribution provisioning contour you have created, compile the game, and and then submit to Apple – which can all be done from inside Xcode itself.
- Export from Buildbox.
- Open Xcode.
- Open the projection in Xcode. You may notice that the project name is PTPlayer. This name has not existent effect on the game yous upload to the app store. You lot will see something similar to the following:
- In the middle of screen, you will run across the field Team. Select the business relationship you will be using to upload the game, or Add New if this is your first time. Y'all will get a popup where you can enter in a username and password.
- Directly under this yous will probably see a yellowish icon – as shown – and a message telling you the signing identity is missing. Press the [Fix Issue] button, and – provided you have created your app ID and distribution profile, this alert will get away.
- These fields are worth noting in item:
- Version: should match the version y'all specify in iTunes Connect (and comes from a Buildbox setting).
- Build: yous tin treat this as a the aforementioned as the version, above.
- Deployment Target: This determines what iOS version is needed to download your game. Leave it equally fix past Buildbox.
Annotation that at the top of the screenshot – just to the right of PZPlayer – you will run into iOS Device. If you have a device plugged into the Mac, and associated with your account, it will instead prove the name of that device.
To Test in Simulator
- Click on the button at the top of the screen – just to the right of PZPlayer. From the carte du jour that appears, select the simulator of your choice (there volition a list of phones and iPads forth with the version of the iOS SDK you lot can test confronting).
- Printing the play symbol and await for the simulator to start. Press the screen by using the mouse. Yous can take screenshots and practise other things while the simulator is running by having a quick wait at the bill of fare bar.
To Test on a Device
- Plug in your device to exam on, and wait for a few seconds.
- Ensure you have a testing provisioning profile setup (a generic profile is recommended).
- Click on the button at the top of the screen – just to the right of PZPlayer. From the menu that appears, select the device yous have plugged in. (If you don't see your device, and just see the generic-sounding "iOS Device" bank check your USB connection as the device is not being seen by Xcode. This can too be caused by not having your device attached to your development business relationship.)
- Printing the play symbol and await for the game to sstart. Play the game as you normally would on a device (device network advice will happen via the mobile/cell phone network or WIFI and not USB) and note that log messages from the device will announced in Xcode.
To Build for the App Shop
- Click on the button at the acme of the screen – just to the right of PZPlayer. From the card that appears, select iOS Device (or the name device you take plugged in).
- Click the Product menu, select Annal. This will build your game, and put it in Xcode's Organiser, with the only-built game selected:
- At this country you tin press [Estimate Size] button to check how big Xcode thinks your last game will exist. You desire your game to be less than 100MB is size for greatest downloads. The estimator is unremarkably most 95% accurate, so information technology is possible that your estimate is over 100MB and your final submitted game is under, or vice-versa. Afterwards submitting the game is the only fourth dimension to be actually certain, as Apple will give you a alert for a large game.
- Provided that the game has been setup in iTunes Connect, you lot tin now upload and validate the game. To Validate, press [Validate] and follow the prompts.
- To submit the game, press [Submit] and follow the easy to follow prompts. Note that submitting will too do a validate, so the previous step is not strictly required.
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Source: https://www.buildbox.com/guides/publish-apple-build/
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